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Science Day for Scouts

  • Mad Science Geology and Science Scout Stations are a great way to earn badges!

  • 5 science stations with take home creations

  • Programs are 3 hours in length and can accommodate up to 100 Scouts


Through this exciting and fun program, Scouts will meet the requirements to obtain both the geology and science belt loop. After a 15 minute introduction, scouts will go to their first of five 25 minute stations where they will conduct an activity and make a take-home creation. They will have 5 minutes between sessions to move around, and a 10-15 minute wrap up!

 

Slippery Slime Station – Scouts will be introduced to three types of slime which have had different amounts of ingredients which results in runny slime, goopy slime, or chunky slime. Scouts will then make their own slime either runny, goopy, or chunky to take home.

Mineral Mania - Scouts will learn basic principles of minerals and about what geology is. They will learn about how scientists classify things with interactive activities and then will classify minerals like geologist do using Mohs Scale of Hardness. They will discover and learn facts about minerals and will receive mineral pencils to take home with them.

Earthworks Experience – Scouts will learn about the layers of the earth. They will then view, handle, and organize metamorphic, igneous, and sedimentary rocks and place them in the rock cycle. Scouts will also view minerals with special properties: they fluoresce under UV light. They will take home a geode.

Mad Machines Method – Scouts will go through the steps of the scientific method to test which inclined planes and how they can effect workload, utilizing planes, weights and spring scales to measure. The scouts will receive a bookmark which states all of the steps of the scientific method.

Super Sleuth Station – Scouts will learn about being a forensic scientist. Scouts will learn about a crime that involved the theft of a recipe.  They will then test to a powder found at the scene and on each suspect to find a match. They will take home a Scene Solver where they can create their own crime scene to investigate at home.  

Check out our shows for Blue and Gold banquet performances.

 

Have a topic in mind you don't see listed? Let us know!

We can often customize stations for your event, including adding premium take home items to your booth, such as Magnet Labs and Periscopes.
Premium take homes require an additional fee.

Scout Day Pricing:

Only $1199 for a 3 hour program for up to 100 Scouts including take home items! That's less than $12 per kid!.





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